My previous video was about Minetest also: https://www.youtube.com/watch?v=CeTjR5-IabY
Archive for the ‘Minetest’ Category
Watershed, some other mods and some glue:
Minetest 0.4.10 was released yesterday. It’s been half a year since the previous release, 0.4.9 and thus this one contains a lot of stuff compared to it.
This release also marks the first stable(ish…) (well, more stable than the non-stable ones anyway) version of the official Android port of Minetest.
We were supposed to be putting multiple subgames in this release while keeping minetest_game frozen, but that didn’t happen.
I set out to figure out the situation with subgames a few days ago. By testing the games, it seemed to me that Carbone had a lot to it compared to minetest_next. Also, I really like nodetopia, which sadly currently is too broken, according to the author. Most other subgames seem to be in a similar state.
Most of the community really wanted minetest_next to be included and I wanted to know more about it as I didn’t really see exactly what its point is. This produced these two documents. I wanted to know about gameplay direction, but couldn’t pull it out of them. It turns out _next was actually an undead version of _game which hadn’t changed practically at all – it really has a lot of momentum. Given that minetest_next had to be selected, Carbone didn’t make much sense as it is basically the same thing polished a bit and with extra mods. So, here we are, with _game continuing to be included and continuing development.
The future of subgames
As for subgames, I would *really* encourage you to make smaller polished ones, with interesting goals, limitations and which take new players well into account. With minetest_game continuing development and not being able to take it out, bundling a subgame largely based on it simply does not make sense.
The release announcement and download links
Check out the 0.4.10 release announcement on the forums.
Download it on the download page.
Read random IRC discussion after release in the logs.
Oh, also, go check jeb’s recent comment on reddit!
So, my day went like this: First I woke up and was thinking of writing a certain kind of subgame, and started doing that based on another one. Then I decided that the idea I had wasn’t complete enough, discarded that mini-project and decided that integrating mapgen v5 with current master would make sense.
I barely did that and begun flying around in a world generated by it. It seemed that implementing mgv7 biomes on it would be a next step, but a boring one. Then I thought a bit and came to the conclusion that some of paramat’s mods must be capable of the things that I like in v5, and quickly ended up flying around in a Watershed-generated world. It was just as glorious as always and I experimented a bit with recording flying with constant speed in it.
Nothing seemed to go wrong, so I iterated some hours on a hack that controls the height of flight and finally let it run for a final pass. It had a lot of water. I was like “Fuck it; let me just get some music!” and surprisingly quickly ended up with something licensed under CC BY-SA that I really wanted to use.
It took a fair amount of arranging and cutting to get it match the video. The end result of this is what you see above.
How I want to use my time regarding to Minetest: https://forum.minetest.net/viewtopic.php?f=7&t=9147
EDIT: The resulting “celeron55′s roadmap”: https://forum.minetest.net/viewtopic.php?f=7&t=9177